Below is a video containing all the maps I created for use in the close up of the external looking into building. As with the external, although I've created occlusion and displacement maps I've found that I have been getting a better result with most textures when using only the normals and the specular maps. Although trickier to complete to a higher standard the textures in this shot are simpler in many ways and I may have to look into adding extra details on planes to make the appearance more varied and interesting.
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