Monday, 30 April 2012

Internal Development

Its been a busy weekend and amongst report writing and a part time job can confirm that development on the internal models has commenced. So far so good, will get onto developing the bump and specular this week...

Updated Backgrounds Brian

Going Live : 800 Word Report

As a requirement for passing the Going Live module we had to complete an 800 word report based on our experience throughout the project. Its not particularly pretty but report can be read below.

Wednesday, 25 April 2012

Reflective Conference Presentation

Below are the accompanying slides I created for our mini conference/ mock symposium. The entire class presented their reflective work on practice A full itinerary of the other extracts and programme can be found on the blog for the symposium here:

Post 500 : New Animatic

Cut down and perhaps too quick in places but hopefully more manageable...

Texture Maps Consolidated - External

In preparation to the Reflective Presentation I decided to consolidate the work I had completed so far on the uv maps. In place of posting them individually I felt it worth to compile a short video showing progress. 

Tuesday, 24 April 2012

Some Updated Textures...

Continuing to work on them. Its slow but getting there. They will look far better once the bump and specular maps are completed but I'm happy with the results around the doors and windows, after attempting to add more detail to the bigger areas of sandstone I decided to remove them as too much detail was making ones eyes float over the whole building. Besides the extra maps my next challenge is to work on modifying some of the materials for the glass to get a better effect than at present..

Monday, 23 April 2012

Advice Needed: How To Tone Down Bump Maps

This is my first stab at trying to create some bump maps for the external building. I've been following tutorials but no matter how much I try to tone them down, I'm still getting an overly pitted surface and while I want some hint at wear and tear this is looking far too ravaged...