Since the textures are roughly blocked out I have been beginning to learn about using the mental ray materials within maya to build shaders for the final model. I'm finding it a bit tricky to get my head round some of it but starting to make a breakthrough. I decided to use the window shot as a model for testing this out. this is because I have a range of textures in it and is at present the only shot where you really see the textures up close. At present I am focusing on how to get a realistic glass texture which I can apply the stained glass texture to. Its slow going...
The storyboard Rough Shot
The New Maya Model For Test
Lighting/Material Test in Mental Ray