Thursday, 3 May 2012

Material Matters

Since the textures are roughly blocked out I have been beginning to learn about using the mental ray materials within maya to build shaders for the final model. I'm finding it a bit tricky to get my head round some of it but starting to make a breakthrough. I decided to use the window shot as a model for testing this out. this is because I have a range of textures in it and is at present the only shot where you really see the textures up close. At present I am focusing on how to get a realistic glass texture which I can apply the stained glass texture to. Its slow going...

Below are: 
The storyboard Rough Shot
The New Maya Model For Test
Lighting/Material Test in Mental Ray


  1. Hi Sarah,

    If you are looking to create a quick but realistic glass material. Have a look at the mia_x material. Another one to look at is the dgs_material. Both will produce a good glass material with a bit of tinkering. However, you could use a standrd Blinn or Phong, making sure you turn refractions on and set the refractive index to between 1.5 and 1.7 (average index of glass). These will also produce a decent glass material. Be aware though, Mental Ray specific materials take much longer to render.

    Feel free to drop me an email if you have any problems.


  2. :D Thanks Pat! Ill be testing it out over the next few weeks and may well drop you an email. Good advice as ever, hope to see you at degree show! X