tag:blogger.com,1999:blog-5476538945165980510.post5958237725927130960..comments2013-07-09T07:18:54.732+01:00Comments on Over and Out: Material MattersUnknownnoreply@blogger.comBlogger2125tag:blogger.com,1999:blog-5476538945165980510.post-86014929193493378212012-05-04T12:23:09.431+01:002012-05-04T12:23:09.431+01:00:D Thanks Pat! Ill be testing it out over the next...:D Thanks Pat! Ill be testing it out over the next few weeks and may well drop you an email. Good advice as ever, hope to see you at degree show! Xsarah dargiehttps://www.blogger.com/profile/02135886371260703629noreply@blogger.comtag:blogger.com,1999:blog-5476538945165980510.post-26893254613731558832012-05-03T23:39:07.364+01:002012-05-03T23:39:07.364+01:00Hi Sarah,
If you are looking to create a quick b...Hi Sarah, <br /><br />If you are looking to create a quick but realistic glass material. Have a look at the mia_x material. Another one to look at is the dgs_material. Both will produce a good glass material with a bit of tinkering. However, you could use a standrd Blinn or Phong, making sure you turn refractions on and set the refractive index to between 1.5 and 1.7 (average index of glass). These will also produce a decent glass material. Be aware though, Mental Ray specific materials take much longer to render. <br /><br />Feel free to drop me an email if you have any problems. <br /><br />Best.<br />P.Anonymoushttps://www.blogger.com/profile/17856575357555992687noreply@blogger.com