Friday, 18 May 2012
Map Attack
I've been working on creating all the various texture maps required to make my models look better. I've compiled the progress for the external model into a quick video to prevent posting a lot of repeated maps. They need work done on them but its a start, mostly though, I need to figure out the maya materials so I can apply them properly.
Monday, 14 May 2012
Waverley: Shot 03 Version 1.0
In spectacularly bad timing I've managed to contract mumps. Excuse the strange aspect ration (I uploaded the shot strange and it requires tweaking but having been struck by illness at assessment time I'm having to find ways of working from home without studio resources or full internet access. But it at least conveys some of the atmosphere I am trying to achieve in the film.
Shot 03 Development: Rain and Textures
After useful advice from Pat I have been working on some 3D rain tests for Shot 3 while having returned to Photoshop for the textures in this shot.
Friday, 11 May 2012
Plan B
The ever-great Pat Imrie (check out his blog here for useful tips and tutorials: http://patimrie.blogspot.co.uk/ ) answered some questions regarding my texture issues earlier so fingers crossed that the situation is not as dire as I think it is. As a back up I reworked that awful window texture in Photoshop. Already liking it so much better, its not quite finished as the glass and window surround have not been textured up yet but getting there...
Thursday, 10 May 2012
Farewell Internal Model
Today I had another tutorial with Jeanette. It was decided that to save time and stress that I would be advised to focus on the external and leave the internal shots as a potential extra/ something to work on after masters. Although this is a lot of work I have to abandon (some of it I was rather happy with) it should potentially make life easier in the long term and is more essential to the final assessment/ course requirements than the external. Sigh. (If at all possible I am still going to try to find a way to get the peeking in shot done though)
Texture Problems
Really going round in circles. I keep getting advice from different people as to how/what is the best way to do it. From what I gather it seems like I'm going to have to give up my current approach and use Zbrush. No real idea on a decent workflow yet so its once again its scrap what I have and return back to drawing board. Ignore the glass as I haven't touched it but from the model you can see the stretching issues etc I was getting from the current approach. On the up, the lighting set up is definitely better and you can see a cheeky IBL in the background.
Tuesday, 8 May 2012
Monday, 7 May 2012
Shot Options 01
First attempt at gathering options for the final shots. Mostly went ok however some shots were harder to gather than I had anticipated. Roadworks, Street diversions, changeable weather did not help much. Still did mange to get a lot of useful shots. Below are some options for some of the shots. Excuse the colour and quality as it was HD footage I was gathering I have had to compress it quickly and severely to get it to upload.
Friday, 4 May 2012
Sony EX-1 Camera Notes
Earlier this week I received training on how to use the Sony EX-1 camera so that I can gather some final footage in edinburgh over the weekend. It wont make much sense to most of you and its really for my own reference but basic notes below. I received the camera this morning and its absolutely gorgeous so now all I need to do is ensure all the batteries are charged and work out a way as to how exactly I am going to get around with the equipment....
reset: bottom menu - execute
format: bottom menu - video format : HQ 1920/25p
format both media a and b separately
ensure shutter is turned on
forward-behind
16:9 = 50mm chip
use full wide angle
When filming record: the focal length
the chip size
distance
wish me luck...
reset: bottom menu - execute
format: bottom menu - video format : HQ 1920/25p
format both media a and b separately
ensure shutter is turned on
forward-behind
16:9 = 50mm chip
use full wide angle
When filming record: the focal length
the chip size
distance
wish me luck...
Thursday, 3 May 2012
Material Matters
Since the textures are roughly blocked out I have been beginning to learn about using the mental ray materials within maya to build shaders for the final model. I'm finding it a bit tricky to get my head round some of it but starting to make a breakthrough. I decided to use the window shot as a model for testing this out. this is because I have a range of textures in it and is at present the only shot where you really see the textures up close. At present I am focusing on how to get a realistic glass texture which I can apply the stained glass texture to. Its slow going...
Below are:
The storyboard Rough Shot
The New Maya Model For Test
Lighting/Material Test in Mental Ray
Wednesday, 2 May 2012
Sketch For Lucy
Lucy was asking for a quick sketch of Edinburgh to aid the modeling foe her film. Its far from perfect but was an example of how she could use repeated elements and house types to create a street which was detailed but sparse to fit in with a simple illustrated style she is looking for. Its a very cute project.
Tuesday, 1 May 2012
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