Monday, 23 April 2012

Advice Needed: How To Tone Down Bump Maps

This is my first stab at trying to create some bump maps for the external building. I've been following tutorials but no matter how much I try to tone them down, I'm still getting an overly pitted surface and while I want some hint at wear and tear this is looking far too ravaged...





6 comments:

  1. What is it u are doing in an attempt to tone them down?

    ReplyDelete
  2. Hey there, mainly adjusting the curves and contrast in Photoshop. Its fiddly, if there is a better way I'd be really glad to know! :)

    ReplyDelete
  3. I've tried to turn down the bump value but it is locked due to the connection with the map, in order to change the value I have to break the connection meaning that the map no longer has any effect...

    ReplyDelete
  4. That is strange. U added the bump map to ur texture and file attachment, yeah? Should be able to adjust the bump value.

    ReplyDelete
  5. Hi Sarah,

    Ok, Ive had a quick read your comment above and you shouldn't need to break any connections in order to lower the value of your map. The Setting that you need to adjust is the 'Bump Depth' option. Based on your image I would lower it to around 0.2 - that should get rid of the pitting. You could also try adding a slight amount of Gaussian blur to your bump map, this will soften the details when you apply and render it. Hope this helps, feel free to email me if you have any more questions.

    Stay groovy.
    P.

    ReplyDelete
  6. Thanks Pat I will give that a try! Many thanks :D X

    ReplyDelete