Sunday, 8 July 2012

Playblasts

So for the two full CG shots I have been trying to set up the camera moves. I need them to match the pace of some of the real footage (ie rather slow and a bit static) but being in 3D I also wanted to take advantage of the cameras dynamic ability. Initially I experimented with wide angle lenses however when played alongside the actual footage it looked distinctly odd. The two shots below (taken as play-blasts straight from Maya) are the current compromise...

video


video

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