This is my first stab at trying to create some bump maps for the external building. I've been following tutorials but no matter how much I try to tone them down, I'm still getting an overly pitted surface and while I want some hint at wear and tear this is looking far too ravaged...
I've tried to turn down the bump value but it is locked due to the connection with the map, in order to change the value I have to break the connection meaning that the map no longer has any effect...
Ok, Ive had a quick read your comment above and you shouldn't need to break any connections in order to lower the value of your map. The Setting that you need to adjust is the 'Bump Depth' option. Based on your image I would lower it to around 0.2 - that should get rid of the pitting. You could also try adding a slight amount of Gaussian blur to your bump map, this will soften the details when you apply and render it. Hope this helps, feel free to email me if you have any more questions.
This blog has become the definitive guide to all of the work which I have been doing since 2009, from animations to advent calendars and doodles for friends this blog contains it all. The good, the bad and the ugly. Thank you for browsing and taking the time to enjoy this weird and visual diary of a workaholic....
the projects
1. Leap Year [Personal Project]
A male waits at an insignificant railway platform in the back of beyond for a utopian city which only appears for one day in every four years.
2. Waverley[Personal/ Master's Project]
What could of happened if Futurist Sant' Elia had designed the Waverley railway station in Edinburgh.
3. A Sweet Disposistion [dir. - Eleanor Affleck]
A young boy faces his first halloween in a new town. prone to bullying and eager to please he has a rough time before he befriends a mysterious Halloween being with a sweet tooth in graveyard.
4. Mousetache [dir. - Ashley Burns]
The adventures of a swashbuckling mouse in a Calafornian town.
5. Mawkin's Backfire [dir. - Brian Lindsay]
A Tex Avery style cartoon following the misadventures of an unfortunate scarecrow and the two adorable but pesky birds which bother him.
leap year : why?
A personal ongoing project to be worked on throughout this year. It is essentially a 2D piece with experimentation using 3D characters within that environent.
Some things in this world are significantly symbolic. Others are thought-provoking or resonate with something deeply personal. There are things destined to change the world and those which will revolutionize the way we think.
This animation is none of these.
A simple short story about fables, magic, love and seasons, it aims to explore and exploit the more romantic or idyllic notions of contemporary civilisation.
Fueled by hot caffeine this is a work intensive labor of love intended to experiment with environments and compositing with the intention to be playful, sweet and very colourful .
Its not big, it's not clever but it has a lot of heart.
waverley : why?
With a previous background in architecture this project aims to allow me learn and test skills which I learned while studying the built environment and apply it in a new commercial way.
Returning to the Futurists was an easy decision to make having completed an interesting undergraduate dissertation on the influence of the movement on cinema. The site of Waverley station in Edinburgh fitted the requirements of having an appropriate function for this project as well as it existing on a multi-leveled site I can visit and film easily while providing an interesting juxtaposition with Edinburgh's old and new town.
The aim of this project is to turn the skills which I have into a commercially viable project, allowing me to improve my 3D and mix live action footage with an animated model while exploring the dynamic theories of the Futurist movement.
What is it u are doing in an attempt to tone them down?
ReplyDeleteHey there, mainly adjusting the curves and contrast in Photoshop. Its fiddly, if there is a better way I'd be really glad to know! :)
ReplyDeleteI've tried to turn down the bump value but it is locked due to the connection with the map, in order to change the value I have to break the connection meaning that the map no longer has any effect...
ReplyDeleteThat is strange. U added the bump map to ur texture and file attachment, yeah? Should be able to adjust the bump value.
ReplyDeleteHi Sarah,
ReplyDeleteOk, Ive had a quick read your comment above and you shouldn't need to break any connections in order to lower the value of your map. The Setting that you need to adjust is the 'Bump Depth' option. Based on your image I would lower it to around 0.2 - that should get rid of the pitting. You could also try adding a slight amount of Gaussian blur to your bump map, this will soften the details when you apply and render it. Hope this helps, feel free to email me if you have any more questions.
Stay groovy.
P.
Thanks Pat I will give that a try! Many thanks :D X
ReplyDelete